// STEM + EDUCATION
Atelier
Knowledge forged into form. STEM series for every age and advanced course books across science, engineering, and computation.
// STEM SERIES
Physics for Every Age
Two series that grow with the reader — from first words to unsolved problems.
Little Physicist
20 volumes — ages 0–5 — rhyming board books
Ages 0-5 Vol. 1
Push it, pull it, roll it, go! Baby Edson discovers that everything moves — and every move has a reason. Volume 1 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 2
Drop a spoon. Drop a ball. Everything falls down — but why? Baby Edson discovers gravity. Volume 2 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 3
Balls bounce. Bubbles don't. Baby Edson discovers what makes things spring back up. Volume 3 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 4
Wheels spin. Tops twirl. The whole world goes round and round. Baby Edson discovers rotation. Volume 4 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 5
Rubber duck floats. Rock sinks. Why? Baby Edson discovers buoyancy in the bathtub. Volume 5 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 6
Ice cream is cold. Cocoa is hot. Baby Edson discovers heat — it moves from warm to cool. Volume 6 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 7
Drums are LOUD. Whispers are quiet. Baby Edson discovers sound is made of wiggles in the air. Volume 7 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 8
Flashlight on — light! Flashlight off — dark! Baby Edson discovers shadows, light, and where brightness comes from. Volume 8 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 9
An ant is small. An elephant is big. A planet is HUGE. Baby Edson discovers scale. Volume 9 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 10
Snails are slow. Cheetahs are fast. Light is the fastest of all! Baby Edson discovers speed. Volume 10 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 11
Tape sticks. Ice slides. Baby Edson discovers friction — the force that grabs and lets go. Volume 11 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 12
Lightning flashes. Hair stands up. Baby Edson discovers electricity — the invisible spark. Volume 12 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 13
Play-doh squishes. Rubber bands stretch. Baby Edson discovers that things change shape — and sometimes change back. Volume 13 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 14
Round and shiny, floating high — where do bubbles come from and why are they always round? Baby Edson discovers surface tension. Volume 14 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 15
Stick to the fridge! Pull the paper clips! Baby Edson discovers magnets — the invisible push and pull. Volume 15 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 16
Red, orange, yellow, green, blue — a rainbow after rain! Baby Edson discovers that white light holds every color inside. Volume 16 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 17
Ice is hard. Water flows. Steam floats away. Baby Edson discovers that one thing can be three things. Volume 17 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 18
Push the swing higher! Slide down faster! Baby Edson discovers energy at the playground. Volume 18 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 19
Who's that baby? It's you! Baby Edson discovers reflection — light bouncing back to show the world. Volume 19 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Ages 0-5 Vol. 20
Twinkle twinkle — but stars don't really twinkle. Baby Edson discovers the night sky and the biggest physics of all. Volume 20 of a 20-volume rhyming board book series introducing physics to babies and toddlers (ages 0-5). Bright illustrations. Simple rhymes. One big idea per book.
Physics Made Fun
20 volumes — grades 6–12 — interactive narrative
Grades 6-12 Vol. 1
Motion, forces, and Newton's laws — discovered through skateboarding, sports, and building. Every push, pull, and crash is physics in disguise. Volume 1 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 2
Waves, sound, frequency, and resonance — from guitar strings to earthquake tremors. Everything vibrates. Once you hear it, you can't unhear it. Volume 2 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 3
Optics, the electromagnetic spectrum, and microscopy — from rainbows to X-rays to seeing atoms. Light is the universe's oldest messenger. Volume 3 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 4
Electricity, magnetism, and circuits — the invisible force that powers everything you touch. Build it, break it, understand it. Volume 4 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 5
Thermodynamics, entropy, and energy transformation — why your coffee gets cold, why engines fail, and why the universe runs downhill. Volume 5 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 6
Fluid dynamics, pressure, and microfluidics — from ocean currents to blood flow to lab-on-a-chip. Fluids follow rules most people never notice. Volume 6 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 7
Atoms, quantum mechanics, and nanotechnology — the world below the world. At this scale, physics gets strange and beautiful. Volume 7 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 8
Gravity, orbits, cosmology, and relativity — from falling apples to black holes. The universe is bigger than you think and weirder than you imagine. Volume 8 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 9
Biophysics, neurons, and cell mechanics — your body is a physics engine. Every heartbeat, every thought, every breath is governed by forces. Volume 9 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 10
Computing, simulation, AI, and modeling — the physics of thinking machines. Every calculation costs energy. Every prediction requires a model. Volume 10 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 11
2 billion people lack clean water. The physics of filtration, desalination, and membrane science can change that — but no single solution works everywhere. Volume 11 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 12
Renewables generate power. Storing it at grid scale is unsolved. The physics of electrochemistry, materials science, and phase change holds the key. Volume 12 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 13
We grow enough food but waste 40%. The physics of preservation, photosynthesis efficiency, vertical farming optics, and distribution can feed the planet. Volume 13 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 14
We made a material that lasts 500 years and used it for things that last 5 minutes. The physics of polymer degradation, UV, and catalysis can undo our mistake. Volume 14 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 15
70% of diseases are treatable if caught early. The physics of biosensing, spectroscopy, and acoustic imaging can detect what symptoms cannot. Volume 15 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 16
Global climate models exist. Neighborhood-level prediction does not. The physics of atmospheric dynamics, chaos theory, and radiative transfer is where lives are saved. Volume 16 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 17
130 million pieces of debris orbit Earth. Every launch makes it worse. No one owns the cleanup. The physics of orbital mechanics and laser propulsion can clear the sky. Volume 17 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 18
New antibiotics take 15 years to develop. Resistance takes 2. The physics of molecular modeling, protein folding, and diffusion can help us win the race. Volume 18 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 19
We can detect earthquakes. We cannot predict them. Minutes of warning saves millions of lives. The physics of seismology and wave propagation is the gap. Volume 19 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
Grades 6-12 Vol. 20
The fuel is seawater. The physics works on paper. Engineering fusion is the hardest problem humans have ever attempted. This is how we build a star. Volume 20 of a 20-volume interactive physics series for kids and teens. Web-first. No print edition. Every concept is something you can touch, drag, slide, break, and rebuild inside the book itself.
// CHILDREN’S SERIES
Mateos Goes Universe
3 volumes — ages 8–12 — chapter books
Ages 8-12 Vol. 1
A Children's Story
Mateos discovers the world through a series of adventures — each 'go' teaching him something new about cultures, curiosity, and connection.
Ages 8-12 Vol. 2
A Children's Story
Ezi explores new worlds with wonder and bravery — from island traditions to city discoveries.
Ages 8-12 Vol. 3
A Children's Story
Natania builds her own world — one imagination-filled creation at a time.
// COURSE BOOKS
Advanced & Graduate Level
Standalone textbooks drawn from university coursework. Updated as courses evolve.
Advanced Bioengineering Principles: Engineering Living Systems for Measurement and Therapy
A Comprehensive Guide — Edition 1
Based on the Bioengineering Principles course. 2 modules covering 12 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Compilers for AI: From Python Loops to GPU Tensor Ops
A Comprehensive Guide — Edition 1
Based on the Compilers for AI course. 8 modules covering 24 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Computational Microscopy for Biological Systems: From Pixels to Diagnosis: Algorithms That See What Eyes Cannot
A Comprehensive Guide — Edition 1
Based on the Computational Microscopy for Biological Systems course. 10 modules covering 28 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Delta Predictive Biosensing — Applications: Clinical-Grade AI: From Heart Rhythms to Brain Waves to Voice Biomarkers
A Comprehensive Guide — Edition 1
Based on the Delta Predictive Biosensing — Applications course. 10 modules covering 28 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Delta Predictive Biosensing — Theory: Spiking Neural Networks for Real-Time Biological Signal Intelligence
A Comprehensive Guide — Edition 1
Based on the Delta Predictive Biosensing — Theory course. 10 modules covering 28 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Deterministic Code: Verification, Auditing, and Trust in AI-Generated Software
A Comprehensive Guide — Edition 1
Based on the Deterministic Code course. 8 modules covering 24 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Event Detection using AI: Programming AI with Rust and Python
A Comprehensive Guide — Edition 1
Based on the Event Detection using AI course. 8 modules covering 26 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Interdisciplinary Engineering: Systems Thinking Across Physics, Biology, and Computation
A Comprehensive Guide — Edition 1
Based on the Interdisciplinary Engineering course. 2 modules covering 12 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Interface Engineering: The $15 Million Problem Nobody Teaches
A Comprehensive Guide — Edition 1
Based on the Interface Engineering course. 8 modules covering 24 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Microfluidics for Biosensing: Lab-on-a-Chip Design and Fabrication
A Comprehensive Guide — Edition 1
Based on the Microfluidics for Biosensing course. 2 modules covering 12 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Microscopy for Engineers: From Photons to Quantitative Image Data
A Comprehensive Guide — Edition 1
Based on the Microscopy for Engineers course. 2 modules covering 12 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Neuroscience for Engineers: Neural Circuits, Signals, and Brain-Machine Interfaces
A Comprehensive Guide — Edition 1
Based on the Neuroscience for Engineers course. 2 modules covering 12 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Pattern Systems: Programming Without Code
A Comprehensive Guide — Edition 1
Based on the Pattern Systems course. 8 modules covering 24 lessons. Transformed into an accessible, self-contained reading experience.
Advanced Systems Architecture: Building AI That Ships
A Comprehensive Guide — Edition 1
Based on the Systems Architecture course. 10 modules covering 28 lessons. Transformed into an accessible, self-contained reading experience.
Advanced The Energy Crisis in AI: Building Inference Systems That Don't Burn the Planet
A Comprehensive Guide — Edition 1
Based on the The Energy Crisis in AI course. 8 modules covering 25 lessons. Transformed into an accessible, self-contained reading experience.
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